Lesson 34 of 40 · Module 5 — Planning and pilotage

Navigating at night and in poor visibility

Night pilotage, radar basics and keeping a safe lookout.

Coastal Skipper25 minVideo · Notes · Interactive · Exercises
0:00 / 4:13Chapter 1 of 8: After dark
Transcript
  1. At night the coastline vanishes, and lights take over. In fog even the lights can disappear, and you navigate by depth, sound and electronics. This lesson brings together lights, sound signals, pilotage and electronic navigation, so you can carry on safely when you can’t see far, and know when it is wiser not to.

  2. Your eyes take twenty to thirty minutes to adapt fully to the dark, and a moment of bright white light undoes much of it. So use dim red light below, and check you can still read the magenta light flares on the chart, because red light can hide them. Before dark, put on lifejackets and harnesses, and clip on before you come on deck. Agree the watches and what each handover covers, and keep the log going every hour.

  3. Gull Point’s nominal range is fifteen miles, but the curve of the Earth can hide a light before its brightness runs out. A navigator’s rule of thumb: the distance to the horizon in miles is about two point oh eight times the square root of the height in metres. From the light, twenty-eight metres up, that is eleven miles. From your eye, two and a half metres up, it is three point three. Add them: Gull Point should rise over the horizon at about fourteen point three miles, a little less than its nominal range.

  4. Here is the approach to Port Kerran at night, every light flashing in its real rhythm. Start at the safe water buoy: one long white flash every ten seconds. From there the leading lights, occulting every four seconds, should be one above the other, bearing zero zero zero degrees true. You pass between number one and number two buoys, a single green flash and a single red flash every five seconds. Then number three and number four, flashing in pairs, so count every group.

  5. As you close the harbour, the leading lights sit among street lights and windows. Look for what the shore lights don’t do. The leading lights are white, each blinks out once every four seconds, and they stay one above the other while you hold the line. Kerran Head light also has a four-second period, but it is isophase, on and off for equal times, and from the approach the island hides it anyway.

  6. When fog is forecast, the easiest decision is to stay in harbour. At sea, first ask how sure you are of your position, then how hard the way in is. A short, deep, well-marked approach, with no shipping lane or headland to cross, may be worth pressing on with, slowly. If not, stay out in safe water away from shipping, or anchor in the shallows, and wait for it to clear.

  7. In fog, the echo sounder gives you a position line you can’t get any other way. Off Kerran Head, Head Ledge sits right on the ten-metre contour, so start south-east of it. Then follow the ten-metre line east: when the depth falls, alter away from the land, and when it rises, alter towards it. The sounder shows the charted depth plus the height of tide, so at low water, with nought point eight metres of tide, you hold ten point eight. The line passes well inshore of Mew Rock, which sits on the twenty-metre contour, and leads you to the entrance of Kerran Bay.

  8. Radar sends out pulses and shows the echoes that come back from land, ships and buoys, with your own boat at the centre. The rings are a set distance apart, so you can judge how far off each echo is, and the variable range marker measures it more precisely. In heading-up, your bow is always at the top, so the whole picture swings round when you turn. In north-up, north is at the top, like the chart, and the picture stays still while the heading line moves. Radar plotting, to judge whether another vessel will pass safely, comes in lesson thirty-seven.

In this lesson you will learn

  • Prepare crew and boat for night sailing: night vision, red light, watches and safety
  • Rewrite a pilotage plan in lights, and work out when a light should rise over the horizon
  • Identify the Port Kerran lights by their rhythm, even against town lights, and fix by light bearings at night
  • Decide whether to stay in, stay out or press on in fog, and navigate safely if you go — including following a depth contour
  • Explain what radar shows, how range rings work, and the difference between heading-up and north-up

When you can’t see

Module 5 so far has assumed you can see. At night the shapes and colours go and only the lights are left; in fog even the lights go, and you navigate by depth, compass, clock and electronics — and listen. This lesson pulls together lights (Lesson 19), vessels’ lights (21), sound signals and Rule 19 (22), pilotage (31) and electronic navigation (33).

At nightIn fog
What you seeLights only: lighthouses, lit buoys, other vessels and the shoreLittle beyond a few boat lengths, day or night
How you find marksBy colour, rhythm, period — and bearingBy depth, GPS and the plot; marks appear late, if at all
Main risksMistaking a light; unlit hazards; misjudging distanceCollision; hazards you can’t see
Best toolsA night pilotage plan, hand-bearing compass, stopwatchEcho sounder, GPS and a regular plot, radar, your ears

Getting ready for the dark

Night vision. Your eyes take about 20 to 30 minutes to adapt fully to the dark — their dark adaptation — and a moment of bright white light undoes much of it. So below decks and at the chart table use dim red light, turn plotter and instrument screens to their night setting, and keep torches pointed down. Red light has a catch: red and magenta printing on a chart, including the magenta light flares, can be hard to read under it. Check before dark that you can read your chart by your chart light.

Watches. Agree a watch system before dark so everyone gets rest. A handover covers position, course, the lights expected next, vessels in sight and the weather. Standing orders say when to call the skipper: a light not seen when expected, a vessel whose bearing isn’t changing, visibility dropping — or any doubt. Keep the log hourly (Lesson 15), and check the navigation lights work before dark (Lesson 21).

A pilotage plan written in lights

For a night entry, rewrite your pilotage plan (Lesson 31) in lights: for each leg, the lights you should see, their characteristics and bearings, and roughly when each should appear. Note what is not lit: on the practice chart The Teeth and Head Ledge have only the lit buoys that guard them, and the wreck has no light at all.

When will a light appear?

A light’s nominal range depends on its brightness, and in haze you see it less far (Lesson 19). The curve of the Earth sets a second limit. The distance at which a light first appears over the horizon is its rising distance; where it drops out of sight as you leave, its dipping distance — the same figure, its geographical range. It depends on the light’s height and your eye’s. Almanacs print a table; the rule of thumb behind it is:

2.08 × √H + 2.08 × √h

approximate: distance of the horizon in miles; heights in metres (H the light’s elevation, h your height of eye)

Worked example

When should Gull Point light (Fl(3)10s28m15M) rise?

  1. 1The light’s elevation is 28 m: 2.08 × √28 = 11.0 M to its horizon.
  2. 2Standing in the cockpit your eye is about 2.5 m above the sea: 2.08 × √2.5 = 3.3 M.
  3. 3Add them: 11.0 + 3.3 = 14.3 M.
  4. 4Compare with the nominal range, 15 M. The smaller figure wins: on a clear night the horizon, not the brightness, decides.

Gull Point should rise at about 14.3 M on a clear night — and later in poor visibility.

LightElevationNominal rangeRising distance (eye 2.5 m)First seen, clear night
Gull Point28 m15 M14.3 Mabout 14.3 M (horizon limits)
Kerran Head18 m10 M12.1 Mabout 10 M (brightness limits)
Rear leading light14 m5 M11.1 Mabout 5 M (brightness limits)
Front leading light6 m5 M8.4 Mabout 5 M (brightness limits)

You see a light no further than the lesser of its range in tonight’s visibility and its rising distance.

Elevations are above MHWS, so the answer errs slightly on the cautious side. The loom of a powerful light — its glow in the sky — often shows before the light itself. A light right on the horizon may appear when you stand and vanish when you crouch: bobbing the light tells you that you are at about its rising distance, which with its bearing gives a rough position (rough, because the bending of light in the air varies).

Entering Port Kerran at night

Here is a pilotage plan for the Port Kerran approach (Lesson 31), written for the dark. Every figure comes from the chart.

WhereWhat you should seeCheck
Closing from the southKerran Approach LFl10s ahead, Mew Rock Fl(2)5s on the port bow (321°T, 3.6 M) and the South Brennan buoy Q(6)+LFl15s away to starboard (078°T). Not the lighthouses: from here the ends of the island hide them both.Check the GPS position with a bearing of Mew Rock beacon and the depth
Kerran Approach buoyThe leading lights Oc 4s, one above the other on 000°T (003°M), 3.6 M off — inside their 5 M nominal range. Mew Rock Fl(2)5s bearing 309°T, 2.9 M.Turn onto the line with the rear light directly above the front
No 1 and No 2, 1.6 M onA single green flash to starboard (Fl G 5s) and a single red to port (Fl R 5s).Pass between them, lights still in line
No 3 and No 4, 2.3 M onGreen and red again, but now in pairs: Fl(2) G 5s and Fl(2) R 5s.Count the flashes: pairs mean Nos 3 and 4
Into Kerran BayThe front leading light 1.3 M ahead, with the town lights all round it.Keep the lights in line; then your harbour plan

InteractiveNight approach to Port Kerran

Each stage puts you somewhere on the approach. A light is ringed: watch it, count its flashes and time it, then say which mark it is. Turn on the chart light to check where things are.

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Turn the chart light on to check positions. Zoom with + and −.

Stage 1 of 3

Closing the island from the south

Plan: The safe water buoy ahead, Mew Rock beacon on the port bow and the South Brennan buoy away to starboard. Neither lighthouse: from here the ends of the island hide them both.

Which light is ringed? Watch it: colour, count, period.

The ringed light shows: white, one long flash (2 seconds or more) every 10 seconds.

On and around this approach three pairs of lights are easy to confuse. No 1 and No 3 are both green with a 5-second period — but No 1 flashes singly and No 3 in pairs. Mew Rock beacon flashes in pairs every 5 seconds like Nos 3 and 4, but it is white. And the leading lights share their 4-second period with Kerran Head light, which you meet coming round the headland (the island hides it from the approach): Kerran Head is isophase (on and off for equal times), the leading lights occulting (mostly on, blinking out). As Lesson 19 showed: colour, count, period — then check the bearing.

Background lights

Near a harbour, navigation lights sit among street lights, windows and cars — the collision rules list background light among the things that decide a safe speed at night (Rule 6). Look for what shore lights don’t do: navigation lights keep a set rhythm, buoy lights are low on the water, and leading lights stay one above the other while you hold the line (Lesson 13 showed which way to steer when they open).

InteractiveFind the lights among the town

This is the view ahead from between No 1 and No 2 buoys. Tap the lights the task asks for — or Tab to them and press Enter.

1 of 3Tap the two Port Kerran leading lights (Oc 4s).

Ahead: 000°T

Heights are exaggerated so the lights are easy to tap. Timings are representative.

Fixing your position at night

Lighthouses and lit beacons make the best bearing objects at night: bright, unmistakable once identified, exactly charted, and fixed — unlike buoys, which swing round their moorings. The hand-bearing compass works as by day (Lesson 11), and is assumed to have no deviation when used away from the boat’s steel and electronics. First check on the chart that nothing lies between you and the light: a headland or a stretch of coast hides it, and a real chart marks the arcs where a light is obscured. The practice chart gives no land heights or obscured arcs, so in this course a light counts as hidden if your line of sight passes within 0.2 M of the coast. That rules out both lighthouses from the Port Kerran approach: each stands at one end of the island, behind its shore.

Worked example

Fix at 2340 from two lights

  1. 1Coming round Kerran Head for Port Kerran, both lights are clear of the land. Hand-bearing compass: Kerran Head light 015°M, Mew Rock beacon 104°M.
  2. 2Variation 3°W (2027, rounded): variation west, magnetic best, so subtract 3°: 012°T and 101°T.
  3. 3Draw each line through its light, on the true bearing, back towards you. The angle of cut is 89°: close to the ideal 90° for two lines (Lesson 12).
  4. 4Mark the fix where they cross, ⊙, with the time.

Fix 2340: 49°44.4'N 004°18.2'W.

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The position lines from Kerran Head light and Mew Rock beacon cross at the 2340 fix.

Fog: stay in, stay out or press on?

Fog at sea is most often sea fog (advection fog): warm, moist air moving over colder sea. Around the UK it is commonest in spring and early summer, and it can persist for days. Radiation fog forms over land on clear, calm nights and can drift out over harbours and estuaries, usually clearing during the morning. Lesson 38 covers forecasts; here the question is what to do.

If fog is forecast, the easy decision is to stay in harbour. At sea it turns on how sure you are of your position, how hard the way in is, and the crew and boat. A short, deep, well-marked approach may be worth pressing on with, slowly; a rocky entrance or a route across a shipping lane usually isn’t.

InteractiveFog decision

Answer the questions for your situation and see where they lead. It is a way of thinking it through, not a rule.

Fog is forecast, or you can see it rolling in. Where are you?

The safest place in fog is in harbour — or in safe water you know, out of the way of ships.

Safe speed, lookout and being seen

Lesson 22 covered the fog signals, Rule 19 and a fog routine; they all still apply. The rules also require every vessel to keep a proper lookout by sight and hearing and by all available means (Rule 5), and to go at a safe speed (Rule 6): one at which you can take proper and effective action to avoid a collision and stop within a distance appropriate to the conditions. The rules give no number. In fog that means being able to stop or turn away within the distance you can see — while keeping enough way to steer and to stop the tide setting you onto danger.

Being seen matters as much as seeing. A yacht, especially one of glass-reinforced plastic or wood, is a poor radar target, so hoist a radar reflector as high as you can (an octahedral reflector is hung in the “catch-rain” position, with one hollow facing up), or use an active radar target enhancer. An AIS transmitter (Lesson 33) helps ships with AIS find you — but not every vessel carries AIS, so it never replaces the lookout.

Navigating in fog

  • Plot regularly. Write the GPS position, time and log reading into the log at short, regular intervals, plot it, and keep an EP going (Lesson 14), so you have a position if the GPS fails.
  • Keep clear of shipping lanes and headlands. Traffic converges off headlands, which often have races and ledges too. If you must cross a lane, cross as quickly as you can, heading at right angles to the traffic.
  • Prefer shallower water, where big ships can’t go (Lesson 22) — as long as it is free of dangers.
  • Aim off. To find an entrance on a coast, steer deliberately to one side of it. When you reach the coast or a contour, you know which way to turn.

Following a depth contour

A depth contour is a position line that needs no visibility. Choose one that runs where you want to go with no dangers on or near it, get onto it, and follow it: alter towards deeper water when the depth falls, back towards the shallows when it rises. The sounder shows the actual depth — charted depth plus height of tide (Lesson 8) — measured below the surface, the transducer or the keel, depending on its setting.

Off Kerran Head the 10 m contour is a trap: Head Ledge rises right on it. So start on the 10 m line south-east of the ledge, about 1.0 M from it, and follow it east with the island to port. It passes about 0.7 M inshore of Mew Rock — which sits on the 20 m line, so a boat following 20 m would hit it — and leads to the entrance of Kerran Bay near No 4 buoy.

Worked example

Setting the sounder for the 10 m contour

  1. 1Fog on the morning of 3 June. Low water at Port Kerran is 0846 UT, 0946 BST, 0.8 m. Near low water the height changes slowly, so use 0.8 m for the next hour, then update it.
  2. 2Depth of water on the contour = 10 + 0.8 = 10.8 m. A sounder reading depth below the surface should show that.
  3. 3A sounder set to read below the keel shows 1.8 m less (the draught): 10.8 − 1.8 = 9.0 m.

Hold about 10.8 m below the surface (9.0 m below the keel).

InteractiveFollow the 10 m contour

Fog, low water on 3 June. Press Start and steer with Port and Starboard (or the arrow keys) to keep the sounder on the 10 m line from the start, south-east of Head Ledge, to Kerran Bay. Leave the boat hidden for a real test, or show it to learn the feel.

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Echo sounder

10.8 m

Heading

128°M

On the line

target 10.8 m

Height of tide 0.8 m (low water, 0946 BST on 3 June), so the 10 m line reads 10.8 m on a sounder showing depth below the surface. Speed 5 knots. Arrow keys steer too.

Radar: the basics

Radar sends out pulses of microwave energy from a rotating aerial and shows the echoes: the time an echo takes to return gives its range, and the direction of the aerial its bearing, with your boat at the centre. Coasts, ships, buoys and rain show well. Small yachts may show poorly or not at all, especially among echoes from waves (sea clutter) or rain; a low shore may show further off than the water’s edge, because the echo comes from higher ground behind; and anything behind a headland or ship is hidden in its shadow.

Range rings are circles at set intervals (the screen shows the spacing, for example 0.5 M on the 3 M range) for judging distance at a glance. The variable range marker (VRM) is a ring you move onto an echo to read its range, and the electronic bearing line (EBL) a line you swing onto it for its bearing. Radar ranges are more accurate than radar bearings, so a fix from the ranges of two or three charted objects is usually better than one from radar bearings.

Heading-upNorth-up
Top of the screenYour heading (the bow)True north, like the chart
When you turnThe whole picture rotates; the heading line stays at the topThe picture stays still; the heading line swings
Bearings on screenRelative to the bow: add your heading for a true bearingTrue bearings, ready to plot
NeedsNothing extraA heading sensor (electronic compass) connected to the radar
Good forMatching the picture to the view aheadComparing with the chart; echoes don’t smear as the boat yaws

InteractiveHeading-up or north-up?

The radar is on a yacht south-west of the Port Kerran approach. Turn the boat in each mode and watch what moves. Use the VRM and EBL to measure an echo, and change the range scale.

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Heading 330°T

Try it: put the VRM and EBL on Mew Rock beacon’s echo. It is 1.09 M away, bearing 304°T. In heading-up, the EBL reads relative to the bow, so add your heading to get a true bearing.

Module 5 complete

That completes planning and pilotage. Whatever the conditions, the method is the same: plan in advance, keep a plot, and check one source against another. Module 6 takes these skills to Yachtmaster level.

Key terms

Dark adaptation
The eye’s adjustment to darkness: about 20 to 30 minutes, undone by bright white light.
Rising / dipping distance
How far off a light first appears over, or drops below, the horizon. Also called its geographical range.
Distance of the horizon
About 2.08 × √height in metres, in miles. Add the light’s and your eye’s for the rising distance.
Loom
The glow of a powerful light in the sky, often seen before the light itself rises.
Background lights
Shore lights that make navigation lights hard to pick out.
Sea (advection) fog
Fog formed when warm, moist air moves over colder sea; it can last for days.
Safe speed
A speed at which you can take proper and effective action to avoid collision and stop in time (Rule 6). In fog: stop or turn away within the distance you can see, keeping steerage way.
Following a contour
Using the echo sounder to stay on a charted depth contour, allowing for the height of tide.
Aiming off
Steering deliberately to one side of a destination so you know which way to turn on reaching the coast.
Radar reflector
A device hoisted high to make a small boat show up better on ships’ radar.
Range rings, VRM, EBL
Fixed rings at set intervals; a movable ring to measure range; a movable line to measure bearing.
Heading-up / north-up
Radar with the bow at the top (picture turns as you turn), or with north at the top (picture stays still).

Exercises

Check your understanding. You get a second try at each question, then the worked answer. Score 70% or more to complete the lesson — your progress is saved in this browser.

1
You come up for the 0200 watch. Roughly how long do your eyes take to adapt fully to the dark, and what spoils it fastest?
2
Approaching Port Kerran from the south at night, you see on the port bow a light that is white, groups of two flashes, every 5 seconds. Which mark is it?
3
Here is a white light seen from south-east of the island. Time it: start a stopwatch at the first flash of one group and stop it at the first flash of a later group, then divide by the number of periods. What is its period?
s
4
Kerran Head light is printed Iso4s18m10M. Your height of eye is 2.5 m. Using distance of horizon ≈ 2.08 × √height (m), at what distance should the light rise above the horizon, ignoring its brightness?
M
5
On a clear night, approaching from the west with nothing in the way, and with your eye 2.5 m above the sea, how far off would you expect to first see Kerran Head light (Iso4s18m10M) itself?
6
At 2340, coming round Kerran Head for Port Kerran, the hand-bearing compass gives Kerran Head light 015°M and Mew Rock beacon 104°M. Variation is 3°W. Convert, draw the lines with the plotter, then tap the fix on the chart below.

Your plotter

255101020204644444343434344454442434345404040404038364041363737373939383724133343233373130323333383636193252925342723272932363534312726184166136118197243031373532292824144524187319724273234363328242211937751582229333433302629333429251241022273234343329221680953172252833353533312720110450609981962427313436363533312820322139986587115196253837363332312723221982323293321090807Ldg Lts 000° Oc 4sABCD1242Wk8701020304050607080901001101201301401501601701801902002102202302402502602702802903003103203303403500306090120150180210240270300330VAR 3°00'W (2025)(8'E)Fl(3)10s28m15MIso4s18m10MThe TeethE TeethQ(3)10sN TeethQS BrennanQ(6)+LFl15sHead LedgeW LedgeQ(9)15sOutfallFl Y 5sMew RkFl(2)5sKerran AppLFl10sNo 1Fl G 5sNo 3Fl(2) G 5sNo 2Fl R 5sNo 4Fl(2) R 5sSpireRadio Mast(R Lts)TowerBeacon HillKerran RoadsPORT KERRANISLE OF KERRANGull PointKerran HeadBrennan BankKerran BayISLE OF KERRANPRACTICE CHART · FICTIONAL AREANOT FOR NAVIGATIONDepths in metres below chart datumHeights in metres above MHWSMercator projection · Scale 1:50 000 (approx.)49°40'N49°40'N41'41'42'42'43'43'44'44'49°45'N49°45'N46'46'47'47'48'48'49'49'49°50'N49°50'N51'51'52'52'4°00'W4°00'W01'01'02'02'03'03'04'04'4°05'W4°05'W06'06'07'07'08'08'09'09'4°10'W4°10'W11'11'12'12'13'13'14'14'4°15'W4°15'W16'16'17'17'18'18'19'19'4°20'W4°20'W21'21'22'22'23'23'24'24'
  • Kerran Head light
  • Mew Rock beacon

Type each bearing in °T (convert from magnetic first) and press Draw. Then tap where the lines cross on the answer chart.

255101020204644444343434344454442434345404040404038364041363737373939383724133343233373130323333383636193252925342723272932363534312726184166136118197243031373532292824144524187319724273234363328242211937751582229333433302629333429251241022273234343329221680953172252833353533312720110450609981962427313436363533312820322139986587115196253837363332312723221982323293321090807Ldg Lts 000° Oc 4sABCD1242Wk8701020304050607080901001101201301401501601701801902002102202302402502602702802903003103203303403500306090120150180210240270300330VAR 3°00'W (2025)(8'E)Fl(3)10s28m15MIso4s18m10MThe TeethE TeethQ(3)10sN TeethQS BrennanQ(6)+LFl15sHead LedgeW LedgeQ(9)15sOutfallFl Y 5sMew RkFl(2)5sKerran AppLFl10sNo 1Fl G 5sNo 3Fl(2) G 5sNo 2Fl R 5sNo 4Fl(2) R 5sSpireRadio Mast(R Lts)TowerBeacon HillKerran RoadsPORT KERRANISLE OF KERRANGull PointKerran HeadBrennan BankKerran BayISLE OF KERRANPRACTICE CHART · FICTIONAL AREANOT FOR NAVIGATIONDepths in metres below chart datumHeights in metres above MHWSMercator projection · Scale 1:50 000 (approx.)49°40'N49°40'N41'41'42'42'43'43'44'44'49°45'N49°45'N46'46'47'47'48'48'49'49'49°50'N49°50'N51'51'52'52'4°00'W4°00'W01'01'02'02'03'03'04'04'4°05'W4°05'W06'06'07'07'08'08'09'09'4°10'W4°10'W11'11'12'12'13'13'14'14'4°15'W4°15'W16'16'17'17'18'18'19'19'4°20'W4°20'W21'21'22'22'23'23'24'24'
Tap the chart to plot a positionZoom with + / −, drag to pan
7
From Kerran Approach buoy at night you see, dead ahead on 000°T, two white lights one above the other, each on most of the time and blinking out briefly every 4 seconds. On about 309°T a white light flashes in pairs every 5 seconds. Which are they?
8
Fog closes in when you are south-west of Kerran Head, bound for Port Kerran. You have a good GPS fix. The shortest route rounds close to the headland and Head Ledge. What is the best plan?
9
At low water, 0946 BST on 3 June, the height of tide at Port Kerran is 0.8 m. Your echo sounder is set to show the depth below the keel, and the draught is 1.8 m. What reading means you are on the 10 m contour?
m
10
On a heading-up radar, a buoy’s echo is dead ahead, 1 M away. You alter course 40° to starboard. Where does the echo now appear?

0 of 10 answered · 0 correct

Night and fog practice

Identify and time lights, work out when a light rises, plot night fixes, set the echo sounder for a contour, read a radar and make fog decisions. Five fresh questions each round.