Lesson 7 of 40 · Module 1 — Foundations

Speed, time and distance

The one formula every navigator uses: 60D = ST — with plenty of practice.

Foundations15 minVideo · Notes · Interactive · Exercises
0:00 / 3:15Chapter 1 of 9: When will I arrive?
Transcript
  1. When will I arrive? That is the last of the navigator’s four questions, and this lesson answers it. Distance, speed and time are linked by one simple rule. Know any two of them, and you can always work out the third.

  2. A knot is a speed of one nautical mile per hour. So a yacht making 5 knots covers 5 miles in one hour, and 10 miles in two hours. In half an hour, she covers two and a half miles. Distance equals speed multiplied by time, as long as the time is in hours.

  3. At sea we count time in minutes, not hours. There are sixty minutes in an hour, so the rule becomes sixty D equals S T. D is the distance in miles, S is the speed in knots, and T is the time in minutes. Cover the one you want in the triangle, and the other two tell you how to find it. Distance is S T over sixty, time is sixty D over S, and speed is sixty D over T.

  4. Let’s try it on the practice chart. This leg runs from the Kerran Approach buoy to Mew Rock beacon. Measured to the nearest tenth of a mile, the dividers give 2.9 miles. At 6 knots, the time is sixty times 2.9, divided by 6, which is 29 minutes. Leave the buoy at ten hundred, and you should pass the beacon at ten twenty-nine.

  5. Here is the trap that catches almost everyone. A calculator answer of 1.5 hours is not one hour fifty minutes. It is one hour thirty, because half an hour is thirty minutes. To turn the decimal part of an hour into minutes, multiply it by sixty. So 0.2 of an hour is 12 minutes, and 1.2 hours is one hour twelve, never one hour twenty.

  6. Navigators use the twenty-four hour clock, written as four figures, just as in the logbook. Say you leave at zero nine thirty, to sail 7.5 miles at 5 knots. Sixty times 7.5, divided by 5, is 90 minutes, which is one hour thirty. Add that to zero nine thirty, and your estimated time of arrival, or ETA, is eleven hundred.

  7. For quick sums in your head, use the six-minute rule. Six minutes is one tenth of an hour, so in six minutes a boat covers one tenth of her speed in miles. At 6 knots that is 0.6 of a mile, and at 7.5 knots it is 0.75. Need twelve minutes? Double it. Eighteen minutes? Treble it.

  8. You can also work backwards to find your speed. As you pass the wreck, you note the time: fourteen fifteen. At the Kerran Approach buoy it is fourteen forty-eight, 33 minutes later. The dividers measure 3.3 miles between the two, so your speed is sixty times 3.3, divided by 33. That is 6 knots.

  9. Your log measures your speed through the water. GPS measures your speed over the ground, and so does timing a run between two positions on the chart. In still water the two are the same. But when the tide runs, the whole body of water moves, carrying the boat with it, so the two speeds differ. You will learn about tides in Module 4, and how to allow for them in Module 5.

In this lesson you will learn

  • Use 60D = ST to find distance, speed or time when you know the other two
  • Convert between decimal hours and hours and minutes without falling into the decimal-hours trap
  • Work out an ETA on the 24-hour clock, including past midnight
  • Use the six-minute rule for quick mental arithmetic and checks
  • Find your speed from two positions, and tell speed through the water from speed over the ground

Know two, find the third

The last of the navigator’s four questions from Lesson 1 is when will I arrive? To answer it you need three things: how far you have to go, how fast you are going, and how long that will take. In Lesson 5 you met the units: distances at sea are measured in nautical miles (written M), and speed in knots (kn). One knot is a speed of one nautical mile per hour.

So a yacht making 5 knots covers 5 miles in one hour, 10 miles in two hours, and 2½ miles in half an hour. Distance, speed and time are tied together by a single relationship:

D = S × T

distance (M) = speed (kn) × time (hours)

Know any two of distance, speed and time, and you can always work out the third.

The navigator’s form: 60D = ST

Most legs at sea take a number of minutes rather than a neat number of hours, and the clock is read in hours and minutes. So navigators measure time in minutes. There are 60 minutes in an hour, so time in hours is the minutes divided by 60. Put that into D = S × T, multiply both sides by 60, and you get the form every navigator knows by heart:

60D = ST

D = distance in nautical miles · S = speed in knots · T = time in minutes

Rearranged, it answers all three questions:

To findUseExample
DistanceD = S × T ÷ 606 kn for 40 min: 6 × 40 ÷ 60 = 4.0 M
TimeT = 60 × D ÷ S7.5 M at 5 kn: 60 × 7.5 ÷ 5 = 90 min
SpeedS = 60 × D ÷ T3.5 M in 35 min: 60 × 3.5 ÷ 35 = 6.0 kn

If you like a picture, draw a triangle with 60D in the top and S and T side by side in the bottom. Cover the one you want and what is left is the sum: cover D and you see S × T (so D = ST ÷ 60); cover T and you see 60D over S; cover S and you see 60D over T.

Interactive60D = ST calculator

Choose what you want to find, then set the other two with the sliders or by typing. The working is shown step by step — try the examples from the table, then make up your own.

60DS?

Cover the one you want; the rest is the sum.

M
kn
T = 60 × D ÷ S
  = 60 × 7.5 ÷ 5
  = 450 ÷ 5
  = 90 min

T = 90 min = 1 h 30 min

Worked example

How long will a 13 M passage take at 5.5 kn?

  1. 1You want the time, so use T = 60 × D ÷ S.
  2. 2T = 60 × 13 ÷ 5.5 = 780 ÷ 5.5 = 141.8 minutes.
  3. 3Round to the nearest minute: 142 minutes.
  4. 4Take off whole hours of 60 minutes: 142 = 120 + 22, so 2 hours and 22 minutes.

About 2 h 22 min.

The decimal-hours trap

Calculators work in tens; clocks work in sixties. If you work in hours with D = S × T, your calculator gives answers like 1.5 h or 2.3 h — and the part after the decimal point is a fraction of an hour, not a number of minutes.

Decimal hoursMinutesDecimal hoursMinutes
0.1 h6 min0.6 h36 min
0.2 h12 min0.7 h42 min
0.25 h15 min0.75 h45 min
0.3 h18 min0.8 h48 min
0.4 h24 min0.9 h54 min
0.5 h30 min1.0 h60 min

This is the main reason navigators prefer 60D = ST: the time comes out in minutes, so there are no decimal hours to convert. To turn a long time in minutes into hours and minutes, take off whole sixties: 142 min = 120 + 22 = 2 h 22 min.

Check your understanding: your calculator says a leg will take 0.4 hours. How long is that?

Clock times and ETAs

At sea, times are written on the 24-hour clock as four figures with no colon: 0930 is half past nine in the morning, 1415 is a quarter past two in the afternoon and 2340 is twenty to midnight. That is how they go into the logbook (Module 2) and how they appear in tide tables (Module 4).

Your estimated time of arrival (ETA) is your departure time plus the time the passage will take. Add hours to hours and minutes to minutes; if the minutes reach 60 or more, carry one hour. After 2359 the clock goes round to 0000 and you are into the next day.

Worked example

You leave at 0930 to sail 7.5 M at 5 kn. What is your ETA?

  1. 1T = 60 × D ÷ S = 60 × 7.5 ÷ 5 = 450 ÷ 5 = 90 minutes.
  2. 290 minutes = 1 hour 30 minutes.
  3. 30930 + 1 h = 1030; 1030 + 30 min = 1100.

ETA 1100.

InteractivePassage timer

Choose a route on the practice chart, a speed and a departure time, and work out the ETA yourself. Then press Set sail: the yacht sails the route while the ship’s clock runs, so you can check your answer. Drag the ‘time run’ slider to stop at any moment.

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Departure time
24-hour clock

Distance: 2.9 M

Time: 60 × 2.9 ÷ 5 = 34.8 ≈ 35 min

ETA: 0930 + 35 min = 1005

Ship’s clock

0930

Run 0.0 M · To go 2.9 M

The six-minute rule

Six minutes is one tenth of an hour. So in six minutes a boat covers one tenth of her speed in miles: just move the decimal point one place to the left. At 6 kn that is 0.6 M; at 7.5 kn, 0.75 M; at 12 kn, 1.2 M.

Build other times from it. Twelve minutes is two lots of six, so double it; eighteen minutes, treble it. Thirty minutes is five lots — half the speed. It works backwards too: at 5 kn you cover 0.5 M every six minutes, so each mile takes 12 minutes.

Speed6 min12 min18 min30 min
4 kn0.4 M0.8 M1.2 M2.0 M
5 kn0.5 M1.0 M1.5 M2.5 M
6 kn0.6 M1.2 M1.8 M3.0 M
7.5 kn0.75 M1.5 M2.25 M3.75 M

This is the navigator’s sanity check. If the calculator says 2 miles at 5 knots takes 2 hours, the six-minute rule tells you at once it should be about 24 minutes — so a button was pressed wrongly.

InteractiveSix-minute rule quick-fire

Work it out in your head, then type the distance in miles. Aim for five in a row.

At 3.5 kn, how far in 60 min?

Score 0/0 · Streak 0

M

Measuring your speed

Turn the formula round and you can find your speed from the chart. Plot two positions, note the time at each, measure the distance between them with dividers, and use S = 60 × D ÷ T.

Worked example

You pass the wreck at 1415 and the Kerran Approach buoy at 1448. What is your speed?

  1. 1Time between the two positions: 1448 − 1415 = 33 minutes.
  2. 2Measure the distance on the chart: 3.3 M.
  3. 3S = 60 × D ÷ T = 60 × 3.3 ÷ 33 = 198 ÷ 33 = 6.0 kn.

Speed 6.0 kn over the ground.

InteractiveMeasure it yourself

The dividers are set from the wreck (A) to the Kerran Approach buoy (B). Drag the points to measure other legs — for example from the Kerran Approach buoy to Mew Rock beacon — and work out how long each would take at your favourite speed.

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Distance A→B: 3.33 MBearing A→B: 076°TDrag A and B, or Tab to them and use the arrow keysZoom with + / −, drag to pan

The longer the interval, the better the answer: a small error in plotting either position matters much less over three miles than over half a mile.

Dividers and 60D = ST also tell you when to expect the next mark. From the Kerran Approach buoy to Mew Rock beacon is 2.9 M; at 6 kn that takes 29 minutes, so leaving the buoy at 1000 you would expect to pass the beacon at 1029.

Log speed and GPS speed

A yacht has two ways of measuring speed, and they answer different questions.

LogGPS
MeasuresSpeed through the water (STW)Speed over the ground (SOG)
HowA paddle wheel or sensor under the hull senses the water flowing pastSatellite positioning: how fast your position over the seabed is changing
Affected by tide?No — it moves with the waterYes — it includes the effect of the tide

In still water the two agree. When a tidal stream is running, the whole body of water moves over the seabed and carries the boat with it. Make 5 kn through the water with a 1.5 kn stream directly behind you and the GPS shows 6.5 kn; turn round into the same stream and it shows 3.5 kn. Either way, the log still reads 5 kn.

A speed worked out from two positions on the chart is also speed over the ground, like GPS. Tides are covered in Module 4 and allowing for them in Module 5; until then, the examples in this course assume no tidal stream, so log speed and speed over the ground are the same.

Rounding sensibly

  • Distance to a tenth of a mile — 2.9 M, not 2.8947 M. That is about as well as dividers can measure.
  • Time to the nearest whole minute.
  • Speed to a tenth of a knot.
  • Keep the full figures in the calculator and round only the final answer.

Key terms

Knot (kn)
A speed of one nautical mile per hour.
60D = ST
Distance (M) × 60 = speed (kn) × time (minutes): the navigator’s speed–time–distance formula.
Decimal hours
Time as a decimal fraction of an hour: 0.1 h = 6 min, so 1.5 h = 1 h 30 min.
24-hour clock
Times as four figures from 0000 to 2359, as used in the logbook: 1415 is 2.15 pm.
ETA
Estimated time of arrival: departure time plus the time the passage will take.
Six-minute rule
In 6 minutes a boat covers one tenth of her speed in miles.
Log
The instrument that measures speed and distance through the water.
Speed through the water (STW)
Speed relative to the water, as shown by the log.
Speed over the ground (SOG)
Speed relative to the seabed, as shown by GPS or found from two positions.

Exercises

Check your understanding. You get a second try at each question, then the worked answer. Score 70% or more to complete the lesson — your progress is saved in this browser.

1
A yacht sails at 6 kn for 40 minutes. How far does she go?
M
2
How long will it take to sail 9 M at 4.5 kn? Give your answer in minutes.
min
3
You plot your position at 1020 and again at 1050. The two positions are 3.1 M apart. What was your average speed over the ground?
kn
4
Your calculator says a passage will take 2.3 hours. How long is that?
5
To use D = S × T with time in hours, you need 1 h 12 min as decimal hours. What is it?
h
6
You leave at 1340 to sail 8.4 M at 6 kn. What is your ETA?
7
On a night passage you leave at 2215 to sail 13.5 M at 4.5 kn. What is your ETA?
8
Use the six-minute rule: at 7 kn, how far do you go in 18 minutes?
M
9
On the chart, measure the distance from Mew Rock beacon to the wreck south-south-west of it: drag the dividers’ points A and B onto the two symbols. At 6 kn, how many minutes will the leg take?
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Distance A→B: 0.99 MBearing A→B: 216°TDrag A and B, or Tab to them and use the arrow keysZoom with + / −, drag to pan
min
10
In tidal waters your log reads 5.0 kn, but the GPS shows a speed over the ground of 6.2 kn. What is the most likely reason?

0 of 10 answered · 0 correct

Speed, time and distance drill

Five fresh questions each time: distance, time, speed, an ETA and a quick conversion. Use a calculator if you like — but check the answer with the six-minute rule.