Lesson 39 of 40 · Module 6 — Yachtmaster-level navigation

Offshore passage planning and strategy

Landfall, tidal gates, watch systems and contingency planning.

Yachtmaster30 minVideo · Notes · Interactive · Exercises
0:00 / 4:37Chapter 1 of 9: An overnight crossing
Transcript
  1. This lesson plans a real offshore passage: an overnight crossing of forty-eight miles from Port Morvane on the mainland to the Isle of Kerran, then round Gull Point into Port Kerran. Both places are fictional, and so is this passage chart, so never use it to navigate. On the way we cross a traffic separation scheme, carry the tide past Gull Point, and make our landfall at dawn.

  2. At six knots the crossing takes eight hours through the water, so, as in lesson thirty-six, we lay off eight hours of stream end to end. The ebb dies away, then the flood sets east-north-east: together, six point five miles towards zero six nine degrees. From the end, an arc of forty-eight miles cuts the track, giving one course to steer for the whole night: one eight seven degrees true. The arc falls two point seven miles short of the landfall, because the flood is partly against us, so we allow about eight and a half hours.

  3. Gull Point is the tidal gate: at diamond B the flood runs north-east at up to two point one knots until about zero six zero seven. Then the stream turns, and from about zero seven zero seven the ebb runs south-west, fair for our leg south past The Teeth. Leaving at twenty-two hundred brings us to the landfall waypoint at about zero six twenty-nine, with the whole morning's fair stream ahead.

  4. Rule ten: avoid crossing traffic lanes if you can, and if you must, cross on a heading as nearly as practicable at right angles to the traffic flow. Steer that heading and let the tide carry you sideways: you cross in the shortest time, and ships see your beam, so your intention is obvious. Holding the track at right angles instead means pointing up-tide, which takes longer and looks as if you might be joining the lane. And a yacht under twenty metres, or any sailing vessel, must not impede a power-driven vessel following a lane: cross briskly, under engine if need be.

  5. After eight hours on predictions alone, your estimated position could easily be a couple of miles out. Aim straight at Gull Point and, if you see nothing, you will not know whether the island is to port or to starboard. So aim off deliberately to the safe side, here east of The Teeth: when you identify the light or the land, you know which way to turn. With GPS working, simply steer for the waypoint, but plan a landfall that still works if the electronics fail.

  6. Lights tell you when to expect land, and whether you are where you think you are. From a cockpit eye height of two and a half metres, Morvane Head light should dip astern at about sixteen point four miles: a check on our distance run. Gull Point light should rise at about fourteen point two miles, around zero four twenty-three, just before dawn; its bearing and that distance give a rough position. Kerran Head light is charted too, but from our approach the island hides it.

  7. A night at sea needs a watch system, so that someone rested is always on deck. One common choice for a crew of four is two watches of two, three hours on and three off through the night; there are many others. Start rested, eat, drink and keep warm: tiredness and seasickness both erode judgement, usually worst in the small hours. That is another reason to save the landfall for daylight.

  8. Before you leave, set the weather limits you will accept for the whole passage plus a margin, and decide go or no-go at a fixed time. Plan where you would turn back or divert at each stage: Port Morvane before the lanes, Port Kerran or Kerran Roads after them. And leave the plan with someone ashore, with a time to raise the alarm.

  9. Put it all on one card. Leave at twenty-two hundred and steer one eight seven degrees true, one nine zero magnetic. Cross the lanes on one eight zero degrees, from about zero zero forty-seven to zero two zero seven. Expect Gull Point light at about zero four twenty-three, the landfall waypoint at zero six twenty-nine as the stream turns, and Port Kerran by about zero eight twenty-four.

In this lesson you will learn

  • Plan an overnight passage with one course to steer over several hours of tide, and choose a departure time from the tidal gate and daylight at the landfall
  • Cross a traffic separation scheme correctly under Rule 10, and work out the time in the lanes
  • Plan a landfall: aim off to the safe side, and work out when lights should rise and whether they are in sight
  • Organise watches and manage fatigue and seasickness on a night passage
  • Set go / no-go criteria, contingency plans and ports of refuge, and leave a passage plan ashore

What changes offshore

Lesson 32 planned a coastal day passage round the island. An offshore passage uses the same plan, but more of it matters at once. You are out of sight of land for hours, so your position rests on the log, the compass, the tidal predictions and the electronics. The tide turns more than once on the way, so you plan one course for several hours of stream (Lesson 36). You may meet shipping lanes, the night, tired or seasick crew, and weather that changes before you arrive. And the end of the passage — the landfall, where you close the coast again — is often its most dangerous part.

Offshore planning is about timing: when to leave, so that the tide, the daylight, the lights and the crew all work for you at the landfall.

The crossing: Port Morvane to Port Kerran

On the night of Wednesday 2 June 2027 we take the course yacht (11 m, draught 1.8 m, 6 kn planning speed, a crew of four) from Port Morvane on the mainland to Port Kerran: 48.0 M of open water from WP1, off Morvane fairway buoy, to WP2, the landfall waypoint north-east of Gull Point, then Lesson 32’s route in reverse round Gull Point and into Kerran Bay — about 63 M berth to berth. Between the mainland and the island runs a traffic separation scheme.

Inshore traffic zoneSeparation zoneEFGVAR 3°00'W (2025) (8'E)PORT MORVANEMorvane HdFl(2)15s40m18MMo(A)6sMAINLANDFl(3)10s28m15MIso4s18m10MISLE OF KERRANPractice chart limitsPASSAGE CHARTMAINLAND TO ISLE OF KERRANFICTIONAL AREA · SIMPLIFIEDNOT FOR NAVIGATIONMercator · depths not shown49°40'49°50'50°00'50°10'50°20'50°30'50°40'3°30'W3°40'W3°50'W4°00'W4°10'W4°20'W4°30'W4°40'WWP1WP2180°T 48.0 M
The passage chart. Port Morvane, the mainland and the traffic scheme are as fictional as the Isle of Kerran — never use this chart, or any screenshot of it, to navigate. The dashed box is the practice chart.
WaypointPositionWhere
WP150°37.4'N 004°03.6'WJust south of Morvane fairway buoy: the start of the crossing
WP249°49.4'N 004°03.6'WNorth-east of Gull Point, well north of North Teeth buoy (Lesson 32’s WP3)
WP349°46.6'N 004°03.6'WSouth-east of East Teeth buoy, outside The Teeth (Lesson 32’s WP2)
WP449°42.6'N 004°11.5'WSeaward end of the Port Kerran leading line (Lesson 32’s WP1)

Tidal strategy: one course for the night

An eight-hour crossing sees most of a tidal cycle, so we don’t correct the course hour by hour. As in Lesson 36, we lay off every hour’s stream end to end, then steer one course for the whole crossing: streams setting opposite ways partly cancel, and we sail fewer miles through the water than if we corrected for each hour in turn. The passage chart has its own diamonds, E, F and G, referred to HW Port Kerran like A–D, and each hour is read from the diamond nearest to where we expect to be.

Passage chart tidal streams (fictional) referred to HW Port Kerran — direction °T, rates in knots at springs and neaps
HoursE50°28.5'N 004°01.8'WF50°09.0'N 004°02.2'WG49°56.5'N 004°02.4'W
DirSpNpDirSpNpDirSpNp
−62600.90.42501.20.62451.40.7
−52650.50.22550.70.32500.80.4
−43400.10.13300.20.13200.20.1
−30750.60.30650.80.40550.90.4
−20801.00.50701.40.70601.60.8
−10801.30.60701.80.90602.01.0
HW0851.20.60751.70.80651.90.9
+10851.00.50751.40.70651.50.7
+20900.60.30800.80.40700.90.4
+31700.10.11500.20.11400.20.1
+42550.70.32450.90.42351.00.5
+52601.10.52501.50.72401.70.8
+62601.20.62501.70.82451.90.9

Worked example

One course to steer, leaving WP1 at 2200 BST

  1. 1Time through the water: 48.0 M ÷ 6 kn = 8.0 hours of stream, starting at 2200.
  2. 2HW Port Kerran 0337 BST on the 3rd (the table’s 0237 UT, 4.9 m); the LW before it 2127 (0.7 m): range 4.2 m, fraction (4.2 − 2.4) ÷ 2.4 = 0.75. After HW the LW after it gives range 4.1 m.
  3. 3Read each hour at its middle, from the diamond nearest the yacht then (table below), and add the streams end to end: 069°T 6.5 M. The dying ebb sets us a little west at first; then six hours of flood carry us east-north-east.
  4. 4From the end of the last stream, swing an arc of 8.0 × 6 = 48 M to cut the track. Water track = course to steer 187°T.
  5. 5The arc cuts the track 45.3 M from WP1, 2.7 M short of WP2: the flood has a northward part, against us. SOG 45.3 ÷ 8.0 = 5.66 kn, so 48.0 M takes 8 h 29 min: WP2 about 0629. The extra half hour’s stream is small; fixes on the way will refine it.
  6. 6Wind north-westerly force 3 to 4: on the starboard quarter, a broad reach, so leeway is small and we ignore it for planning (Lesson 30). Variation 3°W: 187°T → 190°M. Deviation 2.5°E from the card → 188°C.

Steer 187°T (188°C) all night; WP2 about 0629 BST

Hour (BST)Diamond, rowSprings / neapsTodayDrift
2200–2300E, HW−50.5 / 0.2265°T 0.4 kn0.4 M
2300–0000E, HW−40.1 / 0.1340°T 0.1 kn0.1 M
0000–0100E, HW−30.6 / 0.3075°T 0.5 kn0.5 M
0100–0200F, HW−21.4 / 0.7070°T 1.2 kn1.2 M
0200–0300F, HW−11.8 / 0.9070°T 1.6 kn1.6 M
0300–0400F, HW1.7 / 0.8075°T 1.5 kn1.5 M
0400–0500G, HW+11.5 / 0.7065°T 1.3 kn1.3 M
0500–0600G, HW+20.9 / 0.4070°T 0.8 kn0.8 M

InteractiveDeparture time, the course to steer and the landfall

Slide the time you leave WP1 and try other speeds. The chart shows the streams laid end to end (blue), the course to steer (orange), where the yacht really goes (dotted), the lanes crossed on 180°T, and the ring where Gull Point light should rise.

Inshore traffic zoneSeparation zoneEFGVAR 3°00'W (2025) (8'E)PORT MORVANEMorvane HdFl(2)15s40m18MMo(A)6sMAINLANDFl(3)10s28m15MIso4s18m10MISLE OF KERRANPractice chart limitsPASSAGE CHARTMAINLAND TO ISLE OF KERRANFICTIONAL AREA · SIMPLIFIEDNOT FOR NAVIGATIONMercator · depths not shown49°40'49°50'50°00'50°10'50°20'50°30'50°40'3°30'W3°40'W3°50'W4°00'W4°10'W4°20'W4°30'W4°40'W0000020004000600WP1WP26.5 M180°T0423
Leave WP1 at2200 Wed BST

Speed through the water

Time through the water
48.0 M ÷ 6 kn = 8.0 h of stream
Streams added
069°T 6.5 M
One course to steer
187°T (190°M)
Arc cuts the track
45.3 M from WP1: SOG 5.7 kn
Traffic lanes
0047–0207, heading 180°T
WP2 (landfall)
0629 Thu BSTDaylight
Gull Point light
Rises 0423, 14.2 M off (dark)
Gate at Gull Point
slackFair or slack 0607–1225
Port Kerran
About 0824 BST

Daylight landfall with the gate open: a workable departure.

The tidal gate at Gull Point

The departure time is fixed by the landfall end. From WP2 we go south past Gull Point and The Teeth, where diamond B runs at up to 2.1 kn tonight. The flood there sets north-east — foul — until 0607; then the stream goes slack and from 0707 the ebb runs south-west, fair; it stays fair or slack until about 1225. So we want to reach WP2 soon after 0607, in daylight, with Gull Point light seen before dawn as a check.

Leave WP1CourseWP2Gate at Gull PointGull Point light risesBerth
2000183°T0423 (dark)foul: wait 1 h 44 min0257 (dark)0806
2100186°T0528 (daylight)foul: wait 39 min0324 (dark)0806
2200187°T0629 (daylight)slack0423 (dark)0824
2300188°T0723 (daylight)fair0524 (daylight)0912
0000186°T0809 (daylight)fair0621 (daylight)0957

Leave earlier and you wait off Gull Point in the dark for the stream to turn; leave later and Gull Point light rises after dawn, so you lose its check on your position (the stream stays fair until about 1225). 2200 gives the light at about 0423, before dawn (0431), and the landfall at 0629 as B turns: WP3 0657, WP4 0757, berthed about 0824. We slip from Port Morvane at 2125.

Crossing the traffic separation scheme

Lesson 20 introduced Rule 10. At the chart table it becomes part of the plan: where and when you cross, how long you will be in the lanes, and what the stream does meanwhile. Our scheme has two lanes of 3.0 M either side of a 1.5 M separation zone: 7.5 M in all. Its lanes run east–west, so the heading at right angles is 180°T.

WhereWhat Rule 10 asks, in plain words
CrossingAvoid crossing lanes if practicable. If you must, cross on a heading as nearly as practicable at right angles to the general direction of traffic flow.
Small and sailing vesselsVessels under 20 m and sailing vessels shall not impede the safe passage of a power-driven vessel following a traffic lane. Act early, so that ships never need to alter for you.
Separation zoneNot normally entered except when crossing or joining or leaving a lane, in an emergency, or to fish within it. Cross it; don’t loiter in it.
Inshore traffic zoneThrough traffic should use the lanes. Vessels under 20 m, sailing vessels and fishing vessels may use the inshore zone, and so may any vessel going to or from a place within it.
Ends of the schemeNavigate with particular caution near the terminations, where traffic converges and turns. Avoid anchoring in a scheme or near its ends.

Worked example

Time in the lanes

  1. 1The plan reaches the scheme’s northern edge about 0047. Guess 7.5 ÷ 6 = 1 h 15 min to cross, so its middle is about 0124: that hour’s stream is 070°T 1.2 kn.
  2. 2Heading 180°T at 6 kn. The stream’s northward part, 1.2 × cos 70° = 0.41 kn, slows us: 5.59 kn across the lanes.
  3. 37.5 M ÷ 5.59 kn = 1 h 21 min in the scheme, leaving it about 0207. Meanwhile the stream carries us 1.5 M east.
  4. 4Our passage course, 187°T, is 7° off a right angle: in the lanes steer 180°T (183°M). Fix on the far side and work out a fresh course from there for the rest of the crossing.

In the lanes 0047–0207, heading 180°T

InteractiveHeading or track at right angles?

Change the stream along the lanes and the boat speed. Compare the yacht that keeps its heading at right angles with the one that holds its track at right angles.

Stream along the lanes1.5 kn setting east
Boat speed through the water6.0 kn
Heading at right angles
Track at right angles
MeasureHeading at right anglesTrack at right angles
Heading180°T194°T
Ground track166°T180°T
In the scheme75 min77 min
Carried along the lanes1.9 M0.0 M
What ships seeYour beam: plainly crossingYour bow 14° into the lane: harder to read

Holding the track costs 2 extra minutes in the lanes, and points your bow up the lane. The heading at right angles is what Rule 10 asks for.

Landfall: aim off, and time it

With GPS working you simply steer for WP2. But a landfall plan must still work if the electronics fail, and after 8.0 hours on estimated positions the error can be large: a stream prediction just 0.25 kn out every hour adds up to 2.0 M, before any error in the log, the steering or leeway. If you aim straight at Gull Point and see nothing, you won’t know which way to turn.

So aim off: steer deliberately to one side of the target, by more than your likely error, so that you know which side of it you are. Choose the side away from danger (with no danger either side, the up-tide side is a good choice: the stream then helps you after the turn). Here danger decides: east, seaward of The Teeth — aim for a point 2.0 M east of WP2 (49°49.4'N 004°00.5'W), about 3.8 M east of Gull Point light: more than the likely error. When you identify Gull Point light or the land, you know the island lies to starboard, to the west.

255101020204644444343434344454442434345404040404038364041363737373939383724133343233373130323333383636193252925342723272932363534312726184166136118197243031373532292824144524187319724273234363328242211937751582229333433302629333429251241022273234343329221680953172252833353533312720110450609981962427313436363533312820322139986587115196253837363332312723221982323293321090807Ldg Lts 000° Oc 4sABCD1242Wk8701020304050607080901001101201301401501601701801902002102202302402502602702802903003103203303403500306090120150180210240270300330VAR 3°00'W (2025)(8'E)Fl(3)10s28m15MIso4s18m10MThe TeethE TeethQ(3)10sN TeethQS BrennanQ(6)+LFl15sHead LedgeW LedgeQ(9)15sOutfallFl Y 5sMew RkFl(2)5sKerran AppLFl10sNo 1Fl G 5sNo 3Fl(2) G 5sNo 2Fl R 5sNo 4Fl(2) R 5sSpireRadio Mast(R Lts)TowerBeacon HillKerran RoadsPORT KERRANISLE OF KERRANGull PointKerran HeadBrennan BankKerran BayISLE OF KERRANPRACTICE CHART · FICTIONAL AREANOT FOR NAVIGATIONDepths in metres below chart datumHeights in metres above MHWSMercator projection · Scale 1:50 000 (approx.)49°40'N49°40'N41'41'42'42'43'43'44'44'49°45'N49°45'N46'46'47'47'48'48'49'49'49°50'N49°50'N51'51'52'52'4°00'W4°00'W01'01'02'02'03'03'04'04'4°05'W4°05'W06'06'07'07'08'08'09'09'4°10'W4°10'W11'11'12'12'13'13'14'14'4°15'W4°15'W16'16'17'17'18'18'19'19'4°20'W4°20'W21'21'22'22'23'23'24'24'WP2WP3Aim-off pointAimed at the light: ±2.0 M
Where you might arrive with ±2.0 M of error. Aimed at Gull Point light (red), anywhere from the island’s north-east coast to beyond The Teeth — and you can’t tell which side of the point you are. Aimed 2.0 M east of WP2 (teal), you are somewhere in open water east of WP2, and you know to turn west.

Then time the landfall: close an unfamiliar coast in daylight, or at night only on lights you can identify and expect to see. Two checks decide which lights count. First, when should it rise? As in Lesson 34, its rising distance is the sum of the distances of the horizon for the light and for your eye — and you see it no further off than its nominal range. Second, is it actually in sight? The line of sight must clear the land.

rising distance ≈ 2.08 √H + 2.08 √h

approximate: distances in miles, heights in metres; H = elevation of the light above MHWS, h = height of eye

Worked example

Which lights, and when?

  1. 1Morvane Head, Fl(2)15s40m18M, astern: 2.08 × √40 + 2.08 × √2.5 = 13.2 + 3.3 = 16.4 M (its 18 M range doesn’t limit it). It should dip about 0037: a check on distance run.
  2. 2Gull Point, Fl(3)10s28m15M: 11.0 + 3.3 = 14.3 M, inside its 15 M nominal range. The line of sight clears the island’s north-east coast, so it should rise about 0423, bearing 186°T (189°M), 14.2 M off — just before dawn.
  3. 3Kerran Head, Iso4s18m10M: it would rise at 12.1 M and carries 10 M, but from our approach the island stands between us and the light all the way in. It is not part of the plan.

Look for Gull Point light right ahead from about 0423; twilight from 0431

When a light first appears, its bearing and the rising distance give a rough position — rough, because refraction varies and your height of eye changes as the boat moves. If it shows when you stand and disappears when you crouch, it is right on the horizon. Often the loom of a powerful light, its glow in the sky, appears first.

InteractiveWhen will the lights appear?

Change the departure time and your height of eye. Watch when Morvane Head dips and Gull Point rises against the sky, your passage and the stream at Gull Point.

Leave WP1 at2200 Wed BST

Height of eye

Sky

Sunset 2116 · dark 2159–0431 · sunrise 0513

Your passage

WP1 2200 · lanes 0047–0207 · WP2 0629 · Port Kerran 0824

Morvane Head Fl(2)15s40m18M

Dips astern about 0037, 16.4 M off: a check on your distance run

Gull Point Fl(3)10s28m15M

Rises about 0423 bearing 186°T, 14.2 M off, 8 min before dawn

Kerran Head Iso4s18m10M

Hidden by the island all the way: not part of this landfall

Stream at Gull Point (diamond B), southbound

Fair or slack 0607–1225

From a height of eye of 2.5 m Gull Point should rise at about 14.3 M. Its bearing then, 186°T, with the rising distance, gives a rough position. Morvane Head (40 m) should dip at about 16.4 M.

Watches, fatigue and seasickness

Through the night someone must always be on watch: steering or minding the autopilot, keeping a lookout, checking the course, and logging the position every hour. A watch system shares that out so everybody also sleeps. There is no single right system; these are common examples.

ExampleHow it worksOften suits
Two watchesCrew split in two, e.g. 3 hours on and 3 off at night, longer watches by dayFour to six crew
Rolling watchTwo on deck; one changes every 1½ to 2 hours, so a fresh hand always joins one who knows what’s happeningThree to five crew
Short-handedTwo people take turns, e.g. 2 or 3 hours each, one sleepingTwo experienced crew
Skipper on callThe skipper or navigator stands no fixed watch but is called for set reasonsLarger crews

For our four we might run watch A 2100–0000, B 0000–0300, A 0300–0600 and B 0600–0900, with the skipper called for ships whose bearing doesn’t change, any drop in visibility, a change in the wind, the lanes, the first sight of Gull Point light, or anything the watch is unsure about. At each change, hand over the position, the course and why, ships in sight, the lights expected and the weather.

Fatigue builds quietly: start the passage rested, eat hot food and drink regularly, keep warm, and use the time off watch to sleep or at least rest. Attention is usually lowest in the small hours — one more reason to save the landfall and pilotage for daylight. Seasickness affects most people at some time. Seasickness tablets work best taken before you sail, as the instructions or a pharmacist advise, and some cause drowsiness. Fresh air, the horizon, small plain snacks and water help; reading, the chart table and the galley usually make it worse.

Go or no-go: the weather window

Lesson 38 covers forecasts; here, the decision. A weather window is a spell of acceptable weather long enough for the whole passage plus a margin for delays — so look at the forecast beyond your ETA, not just for the start. Set your limits in advance, while you are calm and ashore: for example, no more than force 5 (17–21 kn) for the crossing, visibility moderate (2–5 M) or good, no gale warning, and no strong wind against the stream at Gull Point. Read the timing words with your own timetable: “force 6 later” in a forecast issued at 1700 means after 0500 — right at our landfall. Make the decision at a fixed time (here 1800) on the latest forecast — go, delay or cancel — and don’t let a schedule talk you out of it.

Contingencies and ports of refuge

Decide now what you would do if the plan stops working, and where you could go at each stage.

If…Then
Worse weather or a problem before the lanesReturn to Port Morvane: close, lit and known.
Trouble after the lanesCarry on rather than cross the lanes again: Port Kerran, or Kerran Roads, which gives shelter in southerly winds but is open to the north.
Early at WP2 (B still foul)Slow down during the night or wait in open water east of WP2 until about 0607.
Late at WP2Be there by 1157 to round Gull Point before B turns foul; otherwise wait for the next fair stream, or anchor in Kerran Roads on this side of the island if the wind has no north in it.
Fog at the landfallStay in open water, keep the plot going, sound signals, radar and AIS; approach only on a line you can follow (Lesson 34) or wait for it to clear.
Engine failureSail on if the wind allows; keep clear of the lanes rather than drift through them.
Injury or illnessHead for the nearest port; get medical advice by VHF through the coastguard.

Leaving the plan ashore

Before you go, give a responsible person ashore the boat’s name and description, who is on board, the route, ports of refuge, departure time and ETA, and how to reach you — with a time to call the coastguard if they haven’t heard from you (ours: 1200 on the 3rd). Tell them when you arrive or change plan, so no search starts by mistake. Where the coastguard runs a voluntary safety scheme for recording your boat’s details, join it: rescuers will know what they are looking for.

Which of these is the most useful thing to leave with your contact ashore?

The plan on one card

Everything above, as you might write it for the chart table and the crew briefing:

Passage plan

Port Morvane to Port Kerran

Wed 2 / Thu 3 June 2027 · times BST · fictional area, for training only

Boat, crew and weather

Yacht
11 m sailing yacht, draught 1.8 m, 6 kn planning speed
Crew
Four: two watches of two
Forecast
north-westerly force 3 to 4 (7–16 kn), good visibility
Go / no-go
Decide at 1800: not above force 5 (17–21 kn), visibility moderate or good, no gale warning

Route

WP1→WP2
180°T 48.0 M
WP2→WP3
180°T 2.8 M
WP3→WP4
232°T 6.5 M
WP4→berth
Leading line, lights in line (Lesson 31)

Courses to steer

Crossing
187°T · 190°M · 188°C
In the lanes
180°T · 183°M (heading at right angles)
WP2→WP3
182°T · 185°M
WP3→WP4
231°T · 234°M

Timings

Slip
2125
WP1
2200
Lanes
0047–0207 (7.5 M, 1 h 21 min)
Dark
2159–0431; sunrise 0513
WP2
0629 (landfall)
WP3 · WP4
0657 · 0757
Berth
about 0824

Lights

Morvane Hd
Fl(2)15s40m18M: dips about 0037, 16.4 M
Gull Pt
Fl(3)10s28m15M: rises about 0423, 14.2 M, 186°T
Kerran Hd
Iso4s18m10M: hidden by the island

Gate, refuges and decisions

Gull Point
B fair or slack 0607–1225; at WP2 by 1157 latest
Before lanes
Weather or crew not right: back to Port Morvane (Morvane fairway buoy, Mo(A)6s)
After lanes
Port Kerran; Kerran Roads if the wind is southerly
Early at WP2
Wait in open water east of WP2
Ashore
Plan left with a named contact; alarm if no word by 1200

Work the plan backwards from the landfall: the gate, the daylight and the lights set the departure, and everything else follows.

Key terms

Landfall
Arriving off a coast at the end of a passage, and identifying it.
Aiming off
Steering deliberately to one side of the target, by more than the likely error, so you know which way to turn when you find it.
Tidal gate
A place, usually a headland, best passed at a particular state of the tide.
Traffic separation scheme (TSS)
Lanes separating opposing streams of shipping, with a separation zone between (COLREGs Rule 10).
Separation zone
The area between the lanes of a TSS, not normally entered except to cross, join or leave a lane, in an emergency or to fish.
Inshore traffic zone
The area between a TSS and the coast, for vessels under 20 m, sailing and fishing vessels and local traffic.
Rising / dipping distance
How far off a light appears over, or drops below, the horizon: 2.08√H + 2.08√h miles.
Loom
The glow of a light in the sky, often seen before the light itself rises.
Watch system
The rota that keeps someone on watch and lets everyone sleep.
Weather window
A spell of acceptable weather long enough for the whole passage plus a margin.
Port of refuge
A harbour or anchorage you could divert to for shelter.

Exercises

Check your understanding. You get a second try at each question, then the worked answer. Score 70% or more to complete the lesson — your progress is saved in this browser.

1
You are about to cross the scheme southbound. The stream is setting 070°T at 1.2 kn, and your passage course to steer is 187°T. What do you steer in the lanes?
2
Your 11 m yacht is crossing the westbound lane under sail. A container ship is following the lane, and her bearing from you is steady. Which is right?
3
Between the scheme and the mainland coast is an inshore traffic zone. Which vessels may use it?
4
Your GPS has failed. After eight hours of estimated positions you could be 2.0 M out either way. How do you plan the landfall at Gull Point?
5
Kerran Head light (Iso4s18m10M) is charted, and from your height of eye it would rise at about 12.1 M. Why isn’t it in the landfall plan?
6
Standing on deck, your height of eye is 3 m. Using distance of the horizon ≈ 2.08 × √height (m), at what distance should Gull Point light (Fl(3)10s28m15M) rise above the horizon?
M
7
The track from WP1 to WP2 is 180°T, 48.0 M. At 6 kn that is eight hours through the water, and the eight hourly streams laid end to end come to 069°T 6.5 M. What is the one course to steer for the crossing (before leeway)?
°T
8
In that plot the arc cuts the track 45.3 M from WP1 — short of WP2, which is 48.0 M away. You leave WP1 at 2200 BST. What is your ETA at WP2, in BST?
BST
9
The scheme is 7.5 M wide from edge to edge. You cross on a heading of 180°T at 6 kn through the water, with the stream running exactly along the lanes. How many minutes will you be in the scheme?
min
10
You reach WP2 at 0429 BST, two hours earlier than planned. Diamond B is running 050°T at about 1.5 kn — foul for the leg south past Gull Point. What is the best plan?

0 of 10 answered · 0 correct

Offshore planning practice

Five fresh questions each round: rising distances, traffic-lane crossings, multi-hour courses to steer, the gate at Gull Point and aiming off.